(The name will be the name of the sim you exported.)Ĥ. You'll see there are two 'Jesminder Bheeda' meshes: the one on the top level is the obj mesh and the one under the rig is the DAE mesh. Expand the 'rig' by clicking the little + in a circle next to it. Now look in the upper right corner for the Scene listing. The result may look a little strange because you've got two identical meshes overlapping.ģ. Then click File / Import / Wavefront (.obj) and select the OBJ mesh. In Blender, click File / Import / Collada (default) (.dae) and select the DAE mesh. WHEN EXPORTING DAE, UNCHECK THE 'CLEAN DAE' OPTION.Ģ. In SimRipper, export BOTH a DAE mesh and an OBJ mesh. To work around this you can import an obj version of the same mesh and transfer the normals.ġ. The result usually looks good, but you lose some shading that was in the EA or CC original mesh.
While the Collada DAE format supports normals, Blender doesn't import them for some strange reason and instead smooths the mesh. Part 1: Importing and applying custom normals.